Nicolas Gebbe
Nicolas Gebbe is a 3D artist, filmmaker, and sounddesigner born 1986 in London, currently working in Frankfurt am Main / Germany.
2018 he receives his art diploma at Hochschule für Gestaltung Offenbach with a film major. He focuses on experimental 3D animation and hybrid film formats.
2022 his short "The Sunset Special" premiered in Locarno and won the Hessian Film award (Hessischer Filmpreis "Bester Kurzfilm") and participates in the "Emerging Artists" program by AG Kurzfilm and German Films. His short "Lockdown Dreamscape VR" won the VR Storytelling award at LICHTER Filmfest Frankfurt.
Inspired by architecture and everyday spaces he likes to create digital worlds in 3D. His works are often based on existing spaces that surround us and our habitual movements within them in relationship to the digital reality. Separate aspects of these places and processes are isolated, alienated, combined, distorted. Realms that would otherwise withdraw themselves from our attention, are made visible. Intermediate dimensions are exposed, viewing habits questioned. In confrontation with the digital chaos, one is challenged to reflect on their own reality.
Main software he uses is Cinema4D / Redshift / X-Particles in combination with After Effects / Premiere / Photoshop. Furthermore he uses Touchdesigner and Unity for interactive experiences as well as ableton live and max for sounddesign and interactive audiovisual builds.
2018 he receives his art diploma at Hochschule für Gestaltung Offenbach with a film major. He focuses on experimental 3D animation and hybrid film formats.
2022 his short "The Sunset Special" premiered in Locarno and won the Hessian Film award (Hessischer Filmpreis "Bester Kurzfilm") and participates in the "Emerging Artists" program by AG Kurzfilm and German Films. His short "Lockdown Dreamscape VR" won the VR Storytelling award at LICHTER Filmfest Frankfurt.
Inspired by architecture and everyday spaces he likes to create digital worlds in 3D. His works are often based on existing spaces that surround us and our habitual movements within them in relationship to the digital reality. Separate aspects of these places and processes are isolated, alienated, combined, distorted. Realms that would otherwise withdraw themselves from our attention, are made visible. Intermediate dimensions are exposed, viewing habits questioned. In confrontation with the digital chaos, one is challenged to reflect on their own reality.
Main software he uses is Cinema4D / Redshift / X-Particles in combination with After Effects / Premiere / Photoshop. Furthermore he uses Touchdesigner and Unity for interactive experiences as well as ableton live and max for sounddesign and interactive audiovisual builds.
Contacts
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2024
The Sunset Special 2
Directed by
2021
The Sunset Special
Directed by
Produced by
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