Jakub Brokl
As a 3D generalist and look dev artist, I have an overview of the complete CGI process. However, I profile myself mainly as a 3D character animator and lighting artist.
I have worked with Autodesk Maya software since 2018 on the production of short animated films (some of them are awarded at international animation festivals). Nowadays I use Blender or Unreal Engine software as well.
I discovered my passion for CGI films before high school. Since then, my passion for this field has continued to grow into studies of BA and MA in animation and later work in the industry.
I always try to achieve the best quality without compromises and focus on detail without neglecting the whole. I approach my work carefully with responsibility and patience.
I have worked with Autodesk Maya software since 2018 on the production of short animated films (some of them are awarded at international animation festivals). Nowadays I use Blender or Unreal Engine software as well.
I discovered my passion for CGI films before high school. Since then, my passion for this field has continued to grow into studies of BA and MA in animation and later work in the industry.
I always try to achieve the best quality without compromises and focus on detail without neglecting the whole. I approach my work carefully with responsibility and patience.
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2021
Sun
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